Gain Work Experience as a
UX Designer in 8 Weeks

UX Mentorship + Hands-On Work Experience.


19th Jun - 11th Aug
3 days a week


Shoreditch, London
Shoreditch Library

Save up to £220 on Early Bird tickets till June 10th!

Register Now

Become an Experienced UX Designer in 8 Weeks Working on a Real Project

User experience (UX) focuses on enhancing user satisfaction by improving how we interact with the websites, applications and devices in our lives. With user research, user personas, user journeys and user testing, UX designers are able to actually gain an insight into the needs of users and design based on those insights. In recent years there’s been growing recognition of the role UX plays in both user acquisition and retention. There’s been an elevation of the UX discipline as more and more organisations realise the value it can leverage in delivering more engaging, personalised and meaningful interactions. Many businesses have come to realise the true, hidden potential of their model only upon listening to the feedback from UX tests. As a result, UX professionals are being given more responsibility within digital teams and higher profiles within corporate structures.

This is a practical structured program that provides junior UXers and trainees the opportunity to gain mentoring and hands-on work experience on a real project with YMV Tech - a web and mobile technology digital agency in London. You will receive step by step guides on the techniques to both explore design problems and then come up with truly user centric solutions all the way through to delivery.

At the end of the program, you would have gained practical experience in the user experience design of a real world mobile app project by:

Planning, designing and facilitating research including user interviews.

Participating in workshops, ideating and sketching out ideas.

Carrying out competitive and requirement analysis.

Creating user stories and prioritizing features.

Crafting personas and user scenarios.

Creating low fidelity and high fidelity wireframes.

Prototyping and usability-testing designs with real users.

Collecting, interpreting feedback and actioning recommendations.

Desiging the interface with industry standard digital tools.

Conducting user acceptance testing.

Working with Agile/Scrum methodology and collaborating with the team in person & online.

Learning to use project management tools such as Trello and Slack.

The Modules

Practical Sessions by a UX expert

User Research

User Research

Interviews & Survey

Specification Analysis

Specification Analysis

Competitive Analysis, Technical Spec.

Contextual Inquiry

Contextual Inquiry

Ethnography, Storyboards

Information Architecture

Information Architecture

Cardsorting, Site Maps

Interaction Design

UI & Interaction Design

Wireframes, Mockups Prototyping

Stakeholder Management

Stakeholder Management

Liaising, Collaborating, Reporting

Usability Testing

User Testing

Lab, Field, A/B, Analytics

Design Communication

Design Communication

Workshops, Whiteboards, Presentations

Program Schedule

packed with high quality practical sessions.

Mondays, Tuesdays & Thursdays. 11AM - 2PM.

Day 1

Introduction, Registration, Confidence Test 1, WK1 Resources

Day 2

Product Brief: Requirement Document. Competitive Analysis

Session ends with an assignment

Day 3

Introduction to Scrum, Project Management Tools. Research Planning

Trello & Slack onboarding. Research hypothesis and questions.

Day 1

Weekly Standup, WK2 Brief & Resources, Sprint Planning

Weekly Scrum and Research proposal.

Day 2

User Survey (Online), Day Brief, Research Recruiting (Field)

Design and launch online survey, then field trip to recruit research participants.

Day 3

User Stories (Proposed)

For the different groups of users. Session ends with an assignment.

Day 1

Weekly Standup, WK3 Brief & Resources, User Interviews (Field)

Team converges for day brief then field trip to interview representative users.

Day 2

Use Cases, Research Reporting

Research feedback and use case modelling.

Day 3

User Interviews (Field)

Team converges for day brief then field trip to interview representative users for the second round.

Day 1

Weekly Standup, WK4 Brief & Resources, Experience Map

Research reporting from the previous week. Whiteboarding workshop to identify pain points, goals and metrics.

Day 2

Use Cases Review, User Stories (Factual), Personas

Updating use cases and user stories then generating user personas.

Day 3

Information Architecture, Sprint Review & Retrospective

Card sorting with the team, site-mapping, personas filing and lab study recruiting. Session ends with an assignment.

Day 1

Weekly Standup, WK5 Brief & Resources, Sprint Planning, Ideation

Brainstorming by design charrette and sketches.

Day 2

Survey Feedback, User Flow, Rapid Prototyping (Lab)

Survey reporting, contextual modelling by user scenarios and storyboards. Sketches, paper prototypes, and hallway testing.

Day 3

Lab Study, Card Sorting, UI Course Weekend

Card sorting and paper prototype lab study. UI Course on Saturday.

Day 1

Weekly Standup, WK6 Brief & Resources, Digital Card Sorting

Information Architecture review on site map. Card sort analysis.

Day 2

User Stories Review, Functional Spec, Story Map

Functional requirements evaluation and prioritisation. Story map workshop.

Day 3

Sketches, Portfolio Workshop

Team members portfolio design, storytelling and case study writing. Session ends with assignment.

Day 1

Weekly Standup, WK7 Brief & Resources, Interaction Design

Introduction to Balsamiq and low fidelity wireframing.

Day 2

Interaction Design: Lo-Fi Wireframes

Low fidelity wireframing continues from previous session.

Day 3

UI Design: Mockups, Portfolios, Sprint Review & Retrospective

High fidelity interface design and team members portfolio review.

Day 1

Weekly Standup, WK8 Brief & Resources, Mockups, Confidence Test 2

High fidelity interface design continues from previous session and final confidence test.

Day 2

Interactive Prototyping, Usability Testing (Hallway/Field)

Interactive prototyping on Invision and field/hallway testing.

Day 3

Usability Feedback, Presentations, Design Sign Off

Follows with candidates confidence feedback and final words going forward. Program ends!

Why is this program for you?

Strengthen your design skills and improve your CV & portfolio

Unlock yourself From the catch-22 (have-experience-but-not-from-us) mix

Find new ways of thinking and problem-solving

Boost your confidence with motivational talks and interview training

Networking opportunities by engaging with the local UX community

Committee membership opportunity to the UX Connect Meetup group

Recommendations on UX resources including tools, blogs and books

20% hire chance as a paid contractor with the agency

Candidate Requirements

Who Should Apply?

This is not a learning program and it is not the right program for you if you are just looking to transition into User Experience Design without:

  • Previous design or technical experience, or
  • Previous design or technical training.

The program is intended for candidates who meet all or either of the above requirements and wish to raise their chances of gaining employment with a stronger portfolio and CV. Thus, the program better suits product design students, interns, trainees and practitioners.

However, if you have no design or technical background, the following UI design course is mandatory to register for this program.

Also, you will be expected to:

  • Have the dedication to learn
  • Be ambitious in forging your career path in the startup or labour market
  • Have a strong desire to be hyper active in the job market
  • Be interested in and passionate about all things UX
  • Have at least 12 free hours per week for learning, studying and conducting tasks

UI Course (optional)

With an extra £50, you can enrol for a 1 weekend User Interface (UI) Design course with the School of UX at 55% OFF the regular course fee.

What is it?

A short, practical weekend UI course to learn designing pixel perfect interface that covers typography, how to create an icon font, responsive layout, style guide, prototyping interactions and design tools. You will learn:

  • UI design principles & process
  • Typography (faux fonts, px vs. em, n-dash vs. m-dash)
  • Accessibility (how to get WCAG-compliant)
  • Components (usability practices, affordance)
  • Iconography (creating icon font)
  • Graphics (formats comparison incl. SVG, ways to optimise)
  • Layout (responsive techniques, mobile first, desktop)
  • Interactions (prototyping, optimising for touch)
  • Various design tools on the market
  • Designing with developers in mind
  • Plus book recommendations and lots of QnA

Pricing & Registration

Register Early to Confirm your Place.

Money Back Guarantee
5 Days Money Back Guarantee if dissatisfied:
Day 1 - 100% Money Back after the introductory session.
Day 5 - 50% Money Back.

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